TheLegendary35
Posts : 6 Join date : 2011-06-20
| Subject: Our Heroes System! Sat Jul 23, 2011 4:51 pm | |
| In the world of FeudalCraft, you choose your own path... Hex has included in the server a customizable plug-in known as Heroes (see link 1 below), and has arranged it into a fair playing field, which will most likely be refurbished and more balanced out in the future (we're still testing the system). In this system we have laid out four paths for players to choose from: Warrior, Magician, Archer, and Rogue. Warriors specialize in defensive combat, while maintaining a strong swing of the sword. Magicians can cast spells and have ranged attacks, this makes them formidable in battle (will be nerfed if broken). Archers have the longest ranged attacks, being able to shoot arrows as the name suggests. Rogues are a sneaky bunch, sometimes turning invisible in battle, even stunning and confusing people to gain the upper hand. The Warrior class splits into two paths, one for knights and another for samurai. Knights are more defensive while packing a punch, while samurai are slightly less defensive and quite speedy.Warriors- Spoiler:
Armor Helmet: Diamond Everything else: Chainmail
Weapons Up to the Stone Sword, any other tool can be Diamond but will not do damage.
Health Your base HP is 30, increasing by 0.2 HP for every level you gain.
Knights (advanced from Warriors)- Spoiler:
Armor Helmet: Diamond Everything else: Iron
Weapons Anything up to Iron, including Gold, while any non-sword tool can be Diamond.
Health You start with 34 HP, and gain 0.5 HP for every level you gain.
Dark Knights (advanced from Knights)- Spoiler:
Armor Helmet: Diamond Everything else: Iron
Weapons Any weapon including Diamond (recommended).
Health You start with 44 HP and gain 0.8 HP for every level you gain.
Blade Masters (advanced from Warriors)- Spoiler:
Armor Helmet: Diamond Everything else: Gold
Weapons Up to Iron and including Gold.
Health You start with 34 HP and gain 0.2 for every level you gain.
Samurais (advanced from Blade Masters)- Spoiler:
Armor Helmet: Diamond Everything else: Gold
Weapons Everything including Diamond Swords (recommended)
Health You start with 38 HP and gain 0.4 for every level you gain.
The Magician class splits into two classes, Elementalist and Cleric. Elementalists are stronger than Clerics, but lose defensive wise.Magician- Spoiler:
Armor Helmet: Leather Everything else: Nothing
Weapons Up to the Wooden Sword, any other tool can be Diamond but will not do damage.
Health Your base HP is 10, increasing by 0.1 HP for every level you gain.
Elementalist (advanced from Magicians)- Spoiler:
Armor Helmet: Leather Everything else: Leather
Weapons Anything up to stone, while any non-sword tool can be Diamond.
Health You start with 12 HP, and gain 0.2 HP for every level you gain.
Sorcerer (advanced from Elementalists)- Spoiler:
Armor Helmet: Leather Everything else: Chainmail
Weapons Any tools up to diamond, besides swords which is up till stone.
Health You start with 16 HP and gain 0.4 HP for every level you gain.
Clerics (advanced from Magicians)- Spoiler:
Armor Helmet: Leather Everything else: Chainmail
Weapons Sword up to stone and diamond for everything else.
Health You start with 12 HP and gain 0.4 for every level you gain.
Priests (advanced from Clerics)- Spoiler:
Armor Helmet: Leather Everything else: Iron
Weapons Up to stone swords, diamond for everything else.
Health You start with 20 HP and gain 0.5 for every level you gain.
The Archer class can only advance into the Ranger class, then the Sniper.Archer- Spoiler:
Armor Helmet: Chainmail Everything else: Chainmail
Weapons Up to the Stone Sword and bow, any other tool can be Diamond but will not do damage.
Health Your base HP is 20, increasing by 0.2 HP for every level you gain.
Ranger (advanced from Archer)- Spoiler:
Armor Helmet: Chainmail Everything else: Iron
Weapons Anything up to stone, including a bow, while any non-sword tool can be Diamond.
Health You start with 24 HP, and gain 0.4 HP for every level you gain.
Sniper (advanced from Ranger)- Spoiler:
Armor Helmet: Chainmail Everything else: Iron
Weapons Up to a gold sword and a bow. Every other tool can be diamond.
Health You start with 32 HP and gain 0.4 HP for every level you gain.
The Rogue class can only advance to be a Assassin, which then becomes a Ninja.Rogue- Spoiler:
Armor Helmet: Gold Everything else: Chainmail
Weapons Up to the Stone Sword, any other tool can be Diamond but will not do damage.
Health Your base HP is 25, increasing by 0.2 HP for every level you gain.
Assassin (advanced from Rogue)- Spoiler:
Armor Helmet:Gold Everything else: Gold
Weapons Anything up to stone, while any non-sword tool can be Diamond.
Health You start with 29 HP, and gain 0.2 HP for every level you gain.
Ninja (advanced from Assassin)- Spoiler:
Armor Helmet: Gold Everything else: Iron
Weapons Up to a iron sword. Every other tool can be diamond.
Health You start with 32 HP and gain 0.5 HP for every level you gain.
| |
|