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 Our Heroes System!

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TheLegendary35

TheLegendary35


Posts : 6
Join date : 2011-06-20

Our Heroes System! Empty
PostSubject: Our Heroes System!   Our Heroes System! EmptySat Jul 23, 2011 4:51 pm

In the world of FeudalCraft, you choose your own path...

Hex has included in the server a customizable plug-in known as Heroes (see link 1 below), and has arranged it into a fair playing field, which will most likely be refurbished and more balanced out in the future (we're still testing the system).

In this system we have laid out four paths for players to choose from: Warrior, Magician, Archer, and Rogue.

Warriors specialize in defensive combat, while maintaining a strong swing of the sword.
Magicians can cast spells and have ranged attacks, this makes them formidable in battle (will be nerfed if broken).
Archers have the longest ranged attacks, being able to shoot arrows as the name suggests.
Rogues are a sneaky bunch, sometimes turning invisible in battle, even stunning and confusing people to gain the upper hand.

The Warrior class splits into two paths, one for knights and another for samurai. Knights are more defensive while packing a punch, while samurai are slightly less defensive and quite speedy.

Warriors
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Knights (advanced from Warriors)
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Dark Knights (advanced from Knights)
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Blade Masters (advanced from Warriors)
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Samurais (advanced from Blade Masters)
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The Magician class splits into two classes, Elementalist and Cleric. Elementalists are stronger than Clerics, but lose defensive wise.

Magician
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Elementalist (advanced from Magicians)
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Sorcerer (advanced from Elementalists)
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Clerics (advanced from Magicians)
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Priests (advanced from Clerics)
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The Archer class can only advance into the Ranger class, then the Sniper.

Archer
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Ranger (advanced from Archer)
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Sniper (advanced from Ranger)
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The Rogue class can only advance to be a Assassin, which then becomes a Ninja.

Rogue
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Assassin (advanced from Rogue)
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Ninja (advanced from Assassin)
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